About me
With more than 15 years of experience in the video game, real-time cinematics, commercial and CGI industries, I specialize in delivering high-quality character animation while helping teams build efficient and scalable production pipelines.
Over the past years, I have worked on a wide range of projects, from AAA productions to emerging IPs, combining hands-on animation expertise with team leadership and production supervision.
I spent more than 8 years at Ubisoft Montpellier within the In-Game Cinematics department, contributing to major titles such as Assassin’s Creed, For Honor, Rider’s Republic and Prince of Persia: The Lost Crown.
More recently, I worked at Cross The Ages as an Animation Supervisor, where I supervised a team of animators while establishing the Gameplay Animation pipeline, from Autodesk Maya rigging workflows to Unreal Engine 5 integration and export processes.
I enjoy working in collaborative environments where creativity, communication and technical excellence come together to build memorable experiences.
Click on thumbnail to see credits (when available)
Released Games
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Assassin's Creed Shadows (2025)
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Prince of Persia: The Lost Crown (2024)
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Assassin’s Creed Crossover Stories DLC (2022)
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Assassin's Creed Valhalla: Dawn of Ragnarök DLC (2022)
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Riders Republic (2021)
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Immortals Fenyx Rising (2020)
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Assassin's Creed Valhalla (2020)
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Ghost Recon Breakpoint: The Terminator Live Event (2020)
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The Division 2 (2019)
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Ghost Recon Breakpoint (2019)
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Assassin's Creed Odyssey: The Fate of Atlantis DLC (2019)
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Assassin's Creed Odyssey: Legacy of the First Blade DLC (2018)
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Assassin's Creed Odyssey (2018)
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Harry Potter: Hogwarts Mystery (2018)
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Assassin's Creed Origins (2017)
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Ghost Recon Wildlands (2017)
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For Honor (2016)
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MARVEL: Avengers Academy (2016)
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Assassin's Creed Syndicate - Jack the Ripper DLC (2015)
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Are you smarter than a 5th grader ? (2009)
Commercials
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CETELEM (2019 - Present)
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Van Cleef & Arpels (2022)
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SCNF: Les Retrouvailles (2015)
Short Films
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Palissade (2022)
Skills
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Animation Supervision & Team Leadership
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Keyframed Character/Creature Animation (Maya/Motion builder)
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Motion Capture Editing (Motion builder)
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Facial animation using FACS based facial animation rigs
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Gameplay Animation & In-Game Cinematics
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Rigging (mGear for Maya)
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Creation of internal Maya tools (Python)
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Production Pipeline Development & Optimization
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Cinematography & Visual Storytelling
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Cross-disciplinary collaboration with Directors, Game Designers, Technical Artists and Developers
Animation Software
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Motionbuilder
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Maya
Game Engines
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Anvil
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Unreal Engine 5
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Unity
Reviewing tools
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Shotgrid
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SyncSketch




















