About me

With more than 15 years of experience in the video game, real-time cinematics, commercial and CGI industries, I specialize in delivering high-quality character animation while helping teams build efficient and scalable production pipelines.

Over the past years, I have worked on a wide range of projects, from AAA productions to emerging IPs, combining hands-on animation expertise with team leadership and production supervision.

I spent more than 8 years at Ubisoft Montpellier within the In-Game Cinematics department, contributing to major titles such as Assassin’s Creed, For Honor, Rider’s Republic and Prince of Persia: The Lost Crown.

More recently, I worked at Cross The Ages as an Animation Supervisor, where I supervised a team of animators while establishing the Gameplay Animation pipeline, from Autodesk Maya rigging workflows to Unreal Engine 5 integration and export processes.

I enjoy working in collaborative environments where creativity, communication and technical excellence come together to build memorable experiences.

Click on thumbnail to see credits (when available)

Released Games

Commercials

  • CETELEM (2019 - Present)
  • Van Cleef & Arpels (2022)
  • SCNF: Les Retrouvailles (2015)

Short Films

  • Palissade (2022)

Skills

  • Animation Supervision & Team Leadership
  • Keyframed Character/Creature Animation (Maya/Motion builder)
  • Motion Capture Editing (Motion builder)
  • Facial animation using FACS based facial animation rigs
  • Gameplay Animation & In-Game Cinematics
  • Rigging (mGear for Maya)
  • Creation of internal Maya tools (Python)
  • Production Pipeline Development & Optimization
  • Cinematography & Visual Storytelling
  • Cross-disciplinary collaboration with Directors, Game Designers, Technical Artists and Developers

Animation Software

  • Motionbuilder
  • Maya

Game Engines

  • Anvil
  • Unreal Engine 5
  • Unity

Reviewing tools

  • Shotgrid
  • SyncSketch
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